Precodex
The Wise Mothman
PIP{U}{B}{G}

Mutant Menace

Por que esse arquétipo?
  • Tribal: Mutant: 24 criaturas Mutant
  • +1/+1 Counters: The Wise Mothman, Bloatfly Swarm, Lily Bowen, Raging Grandma, Corpsejack Menace

Velocidade Aggro (custo baixo e muitas criaturas): custo médio 3,56, 29 criaturas, 5 interações, 31 fontes de ramp. Classificação automática pelo texto das cartas.

Coleção
Fallout
Lançamento
2024-03-08
Identidade
Sultai
Valor (menor preço)
R$ 724,47
Preço médio
R$ 1.098,63
Cartas
100 · 15 básicos
// ranking

Nota do deck

Como calculamos →
46,7/100
#52 de 174 no ranking
// resultados reais

34 partidas nas ligas 2x2 · 54,4% de aproveitamento (17 vitórias, 3 empates)

Nota do texto 37,5 · força real 50,7 · o resultado real pesa 69% na nota

▲ Subiu por: Sinergia 9,7, Amplificador 7,1, Resiliência 7,6

▼ Desceu por: Remoção 0,0, Recurso 0,2, Dano Direto 0,0

Aceleração: 3.6AceleraçãoDraw: 5.0DrawRemoção: 0.0RemoçãoConsistência: 2.9ConsistênciaSinergia: 9.7SinergiaPotencial: 5.4PotencialResponsivo: 2.3ResponsivoRecurso: 0.2RecursoResiliência: 7.6ResiliênciaAmplificador: 7.1AmplificadorEvasão: 5.2EvasãoDano Direto: 0.0Dano DiretoBase de P/R: 5.6Base de P/RMana Value: 6.2Mana ValueDrawback: 4.7Drawback

este deck média dos precons

Aceleração ×3 3,6Arcane Signet, Sol Ring, Talisman of Curiosity, Talisman of Dominance
Draw ×3 5,0Contaminated Drink, Harmonize, Vault 87: Forced Evolution, Jason Bright, Glowing Prophet
Remoção ×3 0,0Alpha Deathclaw, Atomize, Putrefy, Casualties of War
Consistência ×2 2,90 tutores, 4 de seleção, fixação 100%, 39 terrenos
Sinergia ×2 9,741 de 61 cartas trabalham pelo tema
Potencial ×2 5,4Inspiring Call, Branching Evolution, Corpsejack Menace, Putrefy
Responsivo ×2 2,3Biomass Mutation, Contaminated Drink, Atomize, Inspiring Call
Recurso ×2 0,2Screeching Scorchbeast, Watchful Radstag, Piper Wright, Publick Reporter, Tireless Tracker
Resiliência ×1 7,6Agent Frank Horrigan, Hancock, Ghoulish Mayor, Inspiring Call, Mutational Advantage
Amplificador ×1 7,1The Wise Mothman, Corpsejack Menace, Lily Bowen, Raging Grandma, Branching Evolution
Evasão ×1 5,2The Wise Mothman, Bloatfly Swarm, Infesting Radroach, Nightkin Ambusher
Dano Direto ×1 0,0—
Base de P/R ×1 5,6The Wise Mothman, Agent Frank Horrigan, Alpha Deathclaw, Corpsejack Menace
Mana Value ×1 6,2custo médio 3,56
Drawback ×1 4,7Drowned Catacomb, Fetid Pools, Hinterland Harbor, Mortuary Mire
// combos

Combos

Nenhum combo pronto na caixa · 11 a uma carta de distância

Falta uma carta (11 combos · clique para ver)

Os 11 mais populares, na identidade de cor do deck. A carta que falta está destacada.

Hullbreaker Horror
Hullbreaker Horrorfalta · R$ 44,90
Sol Ring
Sol Ring
Permanent Castable for {C}
qualquer carta assim
Mana incolor infinitaStorm infinito
Como funciona
  1. Activate Sol Ring by tapping it, adding {C} {C}.
  2. Cast the permanent that can be cast using {C} by paying its mana cost.
  3. Hullbreaker Horror triggers, returning Sol Ring from the battlefield to your hand.
  4. Cast Sol Ring by paying {1}.
  5. Hullbreaker Horror triggers, returning the permanent cast in step 2 from the battlefield to your hand.
  6. Repeat.
  7. If the permanent can be cast by paying {0}, this combo nets infinite colorless mana.

Ver no Commander Spellbook ↗

Tidespout Tyrant
Tidespout Tyrantfalta
Sol Ring
Sol Ring
Mana incolor infinitaStorm infinito
Como funciona

Precisa: You control a nontoken permanent that can be cast using {C}.

  1. Cast Sol Ring by paying its mana cost.
  2. Tidespout Tyrant triggers, returning a nontoken permanent that can be cast using {C} from the battlefield to your hand.
  3. Activate Sol Ring by tapping it, adding {C}{C}.
  4. Cast the nontoken permanent returned in step 2 by paying its mana cost.
  5. Tidespout Tyrant triggers, returning Sol Ring from the battlefield to your hand.
  6. Repeat.

Ver no Commander Spellbook ↗

Maddening Cacophony
Maddening Cacophonyfalta
Fraying Sanity
Fraying Sanity
Infinite mill for target opponentMill quase infinito
Como funciona
  1. Cast Maddening Cacophony with kicker by paying {4}{U}{U}, causing each opponent to mill cards equal to half their library size, rounded up.
  2. At the beginning of your end step, Fraying Sanity triggers, causing the opponent enchanted by Fraying Sanity to mill cards equal to the number of cards put into their graveyard this turn.

Ver no Commander Spellbook ↗

Traumatize
Traumatizefalta
Fraying Sanity
Fraying Sanity
Infinite mill for target opponent
Como funciona

Precisa: Fraying Sanity is attached to any opponent who has an even number of cards in their library.

  1. Cast Traumatize by paying {3}{U}{U}, causing the opponent enchanted by Fraying Sanity to mill cards equal to half their library size, rounded down.
  2. At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn.

Ver no Commander Spellbook ↗

Cut Your Losses
Cut Your Lossesfalta
Fraying Sanity
Fraying Sanity
Mill infinito em si mesmoInfinite mill for target opponent
Como funciona

Precisa: Fraying Sanity attached to any player with an even library size.

  1. Cast Cut Your Losses by paying {4}{U}{U}, causing the player enchanted by Fraying Sanity to mill half their library, rounded down.
  2. At the beginning of your end step, Fraying Sanity triggers, causing the player to mill the rest of their library.

Ver no Commander Spellbook ↗

Terisian Mindbreaker
Terisian Mindbreakerfalta
Fraying Sanity
Fraying Sanity
Infinite mill for target opponent
Como funciona

Precisa: Fraying Sanity attached to an opponent.
Terisian Mindbreaker does not have summoning sickness.

  1. Declare Terisian Mindbreaker as an attacker, attacking the opponent enchanted by Fraying Sanity.
  2. Terisian Mindbreaker triggers, causing the defending player to mill half their library, rounded up.
  3. At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill the remainder of their library.

Ver no Commander Spellbook ↗

Fleet Swallower
Fleet Swallowerfalta
Fraying Sanity
Fraying Sanity
Infinite mill for target opponent
Como funciona

Precisa: Fleet Swallower does not have summoning sickness.
Fraying Sanity is attached to an opponent.

  1. Declare Fleet Swallower as an attacker.
  2. Fleet Swallower triggers, causing the opponent enchanted by Fraying Sanity to mill cards equal to half their library size, rounded up.
  3. At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn.

Ver no Commander Spellbook ↗

Jidoor, Aristocratic Capital // Overture
Jidoor, Aristocratic Capital // Overturefalta
Fraying Sanity
Fraying Sanity
Infinite mill for target opponent
Como funciona
  1. Cast Overture by paying {4}{U}{U} to mill cards equal to half their library size, rounded down.
  2. At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn.

Ver no Commander Spellbook ↗

Turnos infinitosTrava o jogo (lock)
Como funciona

Precisa: An opponent cannot block Piper Wright.
Piper Wright has power 5 or greater.

  1. Deal combat damage to an opponent using Piper Wright.
  2. Piper Wright's first ability triggers, creating at least five Clue artifact tokens.
  3. Activate Time Sieve by tapping it and sacrificing five Clues.
  4. Piper Wright's second ability triggers five times, putting five +1/+1 counters on a creature you control.
  5. Resolve the Time Sieve ability, causing you to take an extra turn after this one.
  6. Repeat each turn.

Ver no Commander Spellbook ↗

Turnos quase infinitosTrava o jogo (lock)
Como funciona

Precisa: Piper has power 5 or greater.
Piper does not have summoning sickness and cannot be blocked by an opponent.

  1. Deal combat damage to an opponent using Piper.
  2. Piper's first ability triggers, creating at least five Clue tokens.
  3. Activate a Clue by paying {2} and sacrificing it.
  4. Piper's second ability triggers, putting a +1/+1 counter on Sage of Hours.
  5. Resolve the Clue ability, causing you to draw a card.
  6. Repeat from step 3 four additional times.
  7. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
  8. Repeat each turn.

Ver no Commander Spellbook ↗

Magosi, the Waterveil
Magosi, the Waterveilfalta
Nesting Grounds
Nesting Grounds
Contagion Clasp
Contagion Clasp
Turnos infinitosTrava o jogo (lock)
Como funciona

Precisa: Magosi has at least one eon counter on it.

  1. Activate Contagion Clasp by paying {4} and tapping it, putting an eon counter on Magosi.
  2. Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Magosi to Nesting Grounds.
  3. Activate Magosi's last ability by tapping it, removing an eon counter from it and returning it to your hand, taking an extra turn after this one.
  4. Play Magosi from your hand.
  5. Move to your next turn.
  6. Activate Contagion Clasp by paying {4} and tapping it, putting an eon counter on Nesting Grounds.
  7. Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Nesting Grounds to Magosi.
  8. Repeat from step 3.

Ver no Commander Spellbook ↗

Fonte: Commander Spellbook, consultado em 09/10/2026. Os passos estão em inglês, como no site original.

Comandante (1)R$ 7,89

1The Wise Mothman{1}{B}{G}{U}R$ 7,89

Terrenos (39)R$ 71,35

Não básicos
1Ash BarrensR$ 0,89
1Command TowerR$ 2,98
1Darkwater CatacombsR$ 2,64
1Drowned CatacombR$ 12,90
1Evolving WildsR$ 0,18
1Exotic OrchardR$ 1,48
1Fetid PoolsR$ 2,25
1Hinterland HarborR$ 4,75
1Mariposa Military BaseR$ 2,44
1Mortuary MireR$ 3,99
1Nesting GroundsR$ 0,65
1Opulent PalaceR$ 1,00
1Overflowing BasinR$ 2,18
1Path of AncestryR$ 0,94
1Sunken HollowR$ 2,95
1Tainted IsleR$ 9,90
1Tainted WoodR$ 3,90
1Temple of DeceitR$ 1,49
1Temple of MaladyR$ 0,99
1Temple of MysteryR$ 0,95
1Temple of the False GodR$ 1,00
1Terramorphic ExpanseR$ 0,40
1Viridescent BogR$ 2,85
1Woodland CemeteryR$ 7,65
Básicos
5Forest
5Island
5Swamp

Criaturas (28)R$ 185,46

1Agent Frank Horrigan{5}{B}{G}R$ 49,90
1Alpha Deathclaw{4}{B}{G}R$ 28,79
1Bloatfly Swarm{3}{B}R$ 0,80
1Cathedral Acolyte{1}{G}R$ 1,99
1Corpsejack Menace{2}{B}{G}R$ 1,35
1Feral Ghoul{2}{B}R$ 7,88
1Glowing One{2}{G}R$ 3,95
1Hancock, Ghoulish Mayor{2}{B}R$ 20,90
1Harold and Bob, First Numens{2}{G}R$ 1,76
1Infesting Radroach{2}{B}R$ 1,88
1Jason Bright, Glowing Prophet{2}{U}R$ 2,40
1Lily Bowen, Raging Grandma{3}{G}R$ 1,70
1Lumbering Megasloth{10}{G}{G}R$ 3,37
1Marcus, Mutant Mayor{3}{G}{U}R$ 1,90
1Mirelurk Queen{4}{U}R$ 2,57
1Nightkin Ambusher{2}{U}{B}R$ 0,70
1Piper Wright, Publick Reporter{1}{U}R$ 2,75
1Rampaging Yao Guai{X}{G}{G}{G}R$ 24,12
1Raul, Trouble Shooter{1}{U}{B}R$ 2,93
1Screeching Scorchbeast{4}{B}{B}R$ 3,86
1Strong, the Brutish Thespian{4}{G}{G}R$ 1,73
1Tato Farmer{2}{G}R$ 2,98
1The Master, Transcendent{1}{B}{G}{U}R$ 3,04
1Tireless Tracker{2}{G}R$ 2,90
1Vexing Radgull{1}{U}R$ 0,95
1Watchful Radstag{2}{G}R$ 6,61
1Winding Constrictor{B}{G}R$ 0,75
1Young Deathclaws{2}{B}{G}R$ 1,00

Mágicas Instantâneas (7)R$ 142,42

1Atomize{2}{B}{G}R$ 45,00
1Biomass Mutation{X}{G/U}{G/U}R$ 0,44
1Contaminated Drink{X}{U}{B}R$ 1,13
1Inspiring Call{2}{G}R$ 2,50
1Mutational Advantage{1}{G}{U}R$ 59,56
1Putrefy{1}{B}{G}R$ 0,50
1Radstorm{3}{U}R$ 33,29

Feitiços (7)R$ 44,35

1Casualties of War{2}{B}{B}{G}{G}R$ 1,80
1Cultivate{2}{G}R$ 4,98
1Farseek{1}{G}R$ 8,01
1Find // Finality{B/G}{B/G}R$ 0,45
1Harmonize{2}{G}{G}R$ 0,75
1Nuclear Fallout{X}{B}{B}R$ 21,47
1Rampant Growth{1}{G}R$ 6,89

Artefatos (10)R$ 116,37

1Arcane Signet{2}R$ 7,80
1Contagion Clasp{2}R$ 2,49
1Nuka-Nuke Launcher{2}R$ 1,98
1Power Fist{1}{G}R$ 64,99
1Recon Craft Theta{4}R$ 3,99
1Sol Ring{1}R$ 10,90
1Strength Bobblehead{3}R$ 6,99
1Talisman of Curiosity{2}R$ 4,59
1Talisman of Dominance{2}R$ 10,00
1Talisman of Resilience{2}R$ 2,64

Encantamentos (8)R$ 137,68

1Branching Evolution{2}{G}R$ 42,98
1Fraying Sanity{2}{U}R$ 1,95
1Guardian Project{3}{G}R$ 54,37
1Hardened Scales{G}R$ 12,14
1Inexorable Tide{3}{U}{U}R$ 8,00
1Struggle for Project Purity{3}{U}R$ 14,75
1Vault 12: The Necropolis{4}{B}{B}R$ 1,79
1Vault 87: Forced Evolution{3}{G}{U}R$ 1,70
// estratégia

Estratégia parecida

Compara as mecânicas que o deck usa, não as cartas iguais. Como funciona

Mecânicas que mais definem este deck: tribo Mutant, tribo Insect, proliferar, tribo Zombie, Pistas, landfall

TMC★ 45,2{W}{U}{B}{R}{G}

Turtle Power!

Heroes in a Half Shell

Tribal: Mutant · +1/+1 Counters ⚡ Midrange

2026R$ 377,63

65% parecido · em comum: tribo Mutant, dobrar efeitos, dano de combate a jogador, marcadores +1/+1

FDC★ 39,9{B}

Wretched Ranks

Ghoulcaller Gisa

Tribal: Zombie · Aristocrats ⚡ Aggro

2026R$ 554,13

30% parecido · em comum: tribo Zombie, gatilhos de morte, ganho de vida, marcadores +1/+1

NCC★ 37,8{W}{U}{G}

Bedecked Brokers

Perrie, the Pulverizer

+1/+1 Counters · Criaturas grandes ⚡ Aggro

2022R$ 355,76

24% parecido · em comum: proliferar, dobrar efeitos, dano de combate a jogador, marcadores +1/+1

C16★ 27,6{W}{U}{B}{G}

Breed Lethality

Atraxa, Praetors' Voice

+1/+1 Counters ⚡ Midrange

2016R$ 445,78

24% parecido · em comum: proliferar, dobrar efeitos, dano de combate a jogador, marcadores +1/+1

MIC★ 38,2{U}{B}

Undead Unleashed

Wilhelt, the Rotcleaver

Tribal: Zombie · Aristocrats ⚡ Midrange

2021R$ 392,62

23% parecido · em comum: tribo Zombie, gatilhos de morte, vidência/surveil, marcadores +1/+1

EOC★ 59,7{B}{R}{G}

World Shaper

Hearthhull, the Worldseed

Landfall · Aristocrats ⚡ Midrange

2025R$ 351,29

23% parecido · em comum: tribo Insect, landfall, ganho de vida, marcadores +1/+1

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