Precodex
Yennett, Cryptic Sovereign
SLD{W}{U}{B}

Odds and Ends

Secret Lair

⏳ Ainda não precificado na LigaMagic. O deck é um lançamento recente com cartas exclusivas desta edição, que ainda não têm ofertas nas lojas; preços de outras edições não representam o deck, por isso não listamos valor. Ele aparece aqui assim que a LigaMagic tiver preço. Ver na LigaMagic ↗

Cópia⚡ Ramp
Por que esse arquétipo?
  • Cópia: Aboleth Spawn, Vesuvan Drifter, Fractured Identity, Mirage Mirror

Velocidade Ramp (acelera mana para jogar coisas grandes): custo médio 3,71, 25 criaturas, 4 interações, 32 fontes de ramp. Classificação automática pelo texto das cartas.

Coleção
Secret Lair Drop
Lançamento
2026-09-28
Identidade
Esper
Valor (menor preço)
ainda não precificado
Cartas
100 · 12 básicos
// ranking

Nota do deck

Como calculamos →
39,4/100
#117 de 174 no ranking

Sem partidas registradas nas ligas 2x2: a nota vem só do texto das cartas.

▲ Subiu por: Consistência 8,1, Draw 8,2, Evasão 6,8

▼ Desceu por: Sinergia 0,2, Dano Direto 0,0, Remoção 2,6

Aceleração: 3.3AceleraçãoDraw: 8.2DrawRemoção: 2.6RemoçãoConsistência: 8.1ConsistênciaSinergia: 0.2SinergiaPotencial: 5.8PotencialResponsivo: 4.5ResponsivoRecurso: 1.7RecursoResiliência: 2.3ResiliênciaAmplificador: 1.6AmplificadorEvasão: 6.8EvasãoDano Direto: 0.0Dano DiretoBase de P/R: 4.4Base de P/RMana Value: 5.1Mana ValueDrawback: 4.7Drawback

este deck média dos precons

Aceleração ×3 3,3Arcane Signet, Sol Ring, Talisman of Progress, Thief of Sanity
Draw ×3 8,2Yennett, Cryptic Sovereign, Brainstorm, Breena, the Demagogue, Esper Sentinel
Remoção ×3 2,6Loran of the Third Path, Space Beleren, Fractured Identity, Aerial Extortionist
Consistência ×2 8,11 tutores, 10 de seleção, fixação 100%, 37 terrenos
Sinergia ×2 0,25 de 63 cartas trabalham pelo tema
Potencial ×2 5,8Esper Sentinel, Approach of the Second Sun, Loran of the Third Path, Brainstorm
Responsivo ×2 4,5Aboleth Spawn, Brainstorm, Rapid Hybridization, Swords to Plowshares
Recurso ×2 1,7Smuggler's Share, Claim Jumper, Toxrill, the Corrosive, Virtue of Persistence // Locthwain Scorn
Resiliência ×1 2,3Skyclave Relic, Aboleth Spawn
Amplificador ×1 1,6Shadrix Silverquill, Space Beleren
Evasão ×1 6,8Yennett, Cryptic Sovereign, Breena, the Demagogue, Dazzling Sphinx, Doom Whisperer
Dano Direto ×1 0,0—
Base de P/R ×1 4,4Yennett, Cryptic Sovereign, Claim Jumper, Doom Whisperer, Esper Sentinel
Mana Value ×1 5,1custo médio 3,71
Drawback ×1 4,7Arcane Sanctum, Drowned Catacomb, Glacial Fortress, Isolated Chapel
// combos

Combos

Nenhum combo pronto na caixa · 48 a uma carta de distância

Falta uma carta (12 combos · clique para ver)

Os 12 mais populares de 48, na identidade de cor do deck. A carta que falta está destacada.

Hullbreaker Horror
Hullbreaker Horrorfalta · R$ 44,90
Sol Ring
Sol Ring
Permanent Castable for {C}
qualquer carta assim
Mana incolor infinitaStorm infinito
Como funciona
  1. Activate Sol Ring by tapping it, adding {C} {C}.
  2. Cast the permanent that can be cast using {C} by paying its mana cost.
  3. Hullbreaker Horror triggers, returning Sol Ring from the battlefield to your hand.
  4. Cast Sol Ring by paying {1}.
  5. Hullbreaker Horror triggers, returning the permanent cast in step 2 from the battlefield to your hand.
  6. Repeat.
  7. If the permanent can be cast by paying {0}, this combo nets infinite colorless mana.

Ver no Commander Spellbook ↗

Tidespout Tyrant
Tidespout Tyrantfalta
Sol Ring
Sol Ring
Mana incolor infinitaStorm infinito
Como funciona

Precisa: You control a nontoken permanent that can be cast using {C}.

  1. Cast Sol Ring by paying its mana cost.
  2. Tidespout Tyrant triggers, returning a nontoken permanent that can be cast using {C} from the battlefield to your hand.
  3. Activate Sol Ring by tapping it, adding {C}{C}.
  4. Cast the nontoken permanent returned in step 2 by paying its mana cost.
  5. Tidespout Tyrant triggers, returning Sol Ring from the battlefield to your hand.
  6. Repeat.

Ver no Commander Spellbook ↗

Vence o jogo
Como funciona

Precisa: You have at least nine cards in hand, or an opponent has at least seven cards in hand.

  1. Cast Approach of the Second Sun by paying {6}{W}, causing you to gain seven life and put Approach of the Second Sun into your library seventh from the top.
  2. Cast Windfall by paying {2}{U}, causing each player to discard their hand and draw at least seven cards.
  3. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

Ver no Commander Spellbook ↗

Approach of the Second Sun
Approach of the Second Sun
Mystical Tutor
Mystical Tutorfalta
Vence o jogo
Como funciona

Precisa: You have a way to draw a card.

  1. Cast Approach of the Second Sun by paying {6}{W}, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top.
  2. Cast Mystical Tutor by paying {U}, searching your library for Approach of the Second Sun and putting it on top of your library.
  3. Draw Approach of the Second Sun from your library.
  4. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

Ver no Commander Spellbook ↗

Vence o jogo
Como funciona
  1. Cast Approach of the Second Sun by paying {6}{W}.
  2. Holding priority, cast Reprieve by paying {1}{W}, returning Approach of the Second Sun to your hand and causing you to draw a card.
  3. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

Ver no Commander Spellbook ↗

Vence o jogo
Como funciona
  1. Cast Approach of the Second Sun by paying its mana cost.
  2. Holding priority, cast Narset's Reversal by paying its mana cost, copying Approach of the Second Sun and returning the original Approach of the Second Sun to your hand.
  3. Resolve the Approach of the Second Sun copy, causing you to gain 7 life.
  4. Cast Approach of the Second Sun by paying its mana cost, causing you to win the game.

Ver no Commander Spellbook ↗

Approach of the Second Sun
Approach of the Second Sun
Solve the Equation
Solve the Equationfalta
Vence o jogo
Como funciona
  1. Cast Approach of the Second Sun by paying {6}{W}, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top.
  2. Cast Solve the Equation by paying {U}, searching your library for Approach of the Second Sun and putting it into your hand.
  3. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

Ver no Commander Spellbook ↗

Toxrill, the Corrosive
Toxrill, the Corrosive
Maha, Its Feathers Night
Maha, Its Feathers Nightfalta
Reduce the toughness of creatures opponents control to 0 on each of your turns
Como funciona
  1. At the beginning of your end step, Toxrill's first ability triggers, putting a slime counter on each creature your opponents control.
  2. Because your opponents' creatures are now 0/0 due to Maha and Toxrill's static effects, the creatures die as a state-based action due to having zero toughness unless there is an effect boosting their toughness.
  3. Repeat during each of your end steps.

Ver no Commander Spellbook ↗

Vence o jogo
Como funciona

Precisa: You have at least eight cards in hand.

  1. Cast Approach of the Second Sun by paying {6}{W}, causing you to gain seven life and put Approach of the Second Sun into your library seventh from the top.
  2. Activate Scroll Rack by paying {1}, and tapping it, exiling seven cards from your hand, putting the top seven cards of your library into your hand, then putting the exiled cards on top of your library.
  3. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

Ver no Commander Spellbook ↗

Approach of the Second Sun
Approach of the Second Sun
Demonic Tutor
Demonic Tutorfalta
Vence o jogo
Como funciona
  1. Cast Approach of the Second Sun by paying {6}{W}, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top.
  2. Cast Demonic Tutor by paying {1}{B}, searching your library for Approach of the Second Sun and putting it into your hand.
  3. Draw Approach of the Second Sun from your library.
  4. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

Ver no Commander Spellbook ↗

Cartas compradas infinitasGatilhos de compra infinitosStorm quase infinito
Como funciona
  1. Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield on top of your library.
  2. Cast Sensei's Divining Top from the top of your library by paying {0} due to Fortune Teller's Talent.
  3. Repeat.

Ver no Commander Spellbook ↗

Approach of the Second Sun
Approach of the Second Sun
Personal Tutor
Personal Tutorfalta
Vence o jogo
Como funciona

Precisa: You have a way to draw a card.

  1. Cast Approach of the Second Sun by paying {6}{W}, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top.
  2. Cast Personal Tutor by paying {U}, searching your library for Approach of the Second Sun and putting it on top of your library.
  3. Draw Approach of the Second Sun from your library.
  4. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

Ver no Commander Spellbook ↗

Fonte: Commander Spellbook, consultado em 09/10/2026. Os passos estão em inglês, como no site original.

Comandante (1)

1Yennett, Cryptic Sovereign{2}{W}{U}{B}—

Terrenos (37)

Não básicos
1Adarkar Wastes—
1Arcane Sanctum—
1Caves of Koilos—
1Command Beacon—
1Command Tower—
1Contaminated Landscape—
1Drowned Catacomb—
1Evolving Wilds—
1Exotic Orchard—
1Fabled Passage—
1Glacial Fortress—
1Isolated Chapel—
1Myriad Landscape—
1Mystic Gate—
1Path of Ancestry—
1Prairie Stream—
1Reliquary Tower—
1Silent Clearing—
1Sunken Hollow—
1Temple of Deceit—
1Temple of Enlightenment—
1Temple of Silence—
1Terramorphic Expanse—
1Underground River—
1Yavimaya, Cradle of Growth—
Básicos
4Island
4Plains
4Swamp

Criaturas (24)

1Aboleth Spawn{2}{U}—
1Aerial Extortionist{3}{W}{W}—
1Breena, the Demagogue{1}{W}{B}—
1Claim Jumper{2}{W}—
1Dazzling Sphinx{3}{U}{U}—
1Doom Whisperer{3}{B}{B}—
1Enigma Sphinx{4}{W}{U}{B}—
1Esper Sentinel{W}—
1Ethersworn Sphinx{7}{W}{U}—
1Fatespinner{1}{U}{U}—
1Inniaz, the Gale Force{3}{U}{U}—
1Jeskai Infiltrator{2}{U}—
1Loran of the Third Path{2}{W}—
1Marvo, Deep Operative{3}{U}{B}—
1Master of Predicaments{3}{U}{U}—
1Nadir Kraken{1}{U}{U}—
1Shadrix Silverquill{3}{W}{B}—
1Skyclave Apparition{1}{W}{W}—
1Thief of Sanity{1}{U}{B}—
1Toxrill, the Corrosive{5}{B}{B}—
1Vega, the Watcher{1}{W}{U}—
1Vesuvan Drifter{2}{U}—
1Void Winnower{9}—
1Weathered Wayfarer{W}—

Planeswalkers (2)

1Aminatou, the Fateshifter{W}{U}{B}—
1Space Beleren{2}{W}{U}—

Mágicas Instantâneas (5)

1Brainstorm{U}—
1Leadership Vacuum{2}{U}—
1Rapid Hybridization{U}—
1Swords to Plowshares{W}—
1Time Stop{4}{U}{U}—

Feitiços (7)

1Approach of the Second Sun{6}{W}—
1Breach the Multiverse{5}{B}{B}—
1Extinction Event{3}{B}—
1Fractured Identity{3}{W}{U}—
1Ponder{U}—
1Profane Transfusion{6}{B}{B}{B}—
1Promise of Loyalty{4}{W}—

Artefatos (13)

1Aeon Engine{5}—
1Arcane Signet{2}—
1Chaos Wand{3}—
1Coalition Relic{3}—
1Commander's Sphere{3}—
1Mirage Mirror{3}—
1Misleading Signpost{2}{U}—
1Sensei's Divining Top{1}—
1Skyclave Relic{3}—
1Sol Ring{1}—
1Talisman of Progress{2}—
1Venser's Journal{5}—
1Wayfarer's Bauble{1}—

Encantamentos (11)

1Exchange of Words{1}{U}{U}—
1Imprisoned in the Moon{2}{U}—
1Oubliette{1}{B}{B}—
1Planeswalker's Mischief{2}{U}—
1Psychic Battle{3}{U}{U}—
1Reconnaissance{W}—
1Shared Fate{4}{U}—
1Smuggler's Share{2}{W}—
1Soothsaying{U}—
1Swift Reconfiguration{W}—
1Virtue of Persistence // Locthwain Scorn{5}{B}{B} // {1}{B}—
// estratégia

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